Commands/Covert/probe
From TMWiki
Probe an object to determine what kind of lock it has and if it's trapped.
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Syntax
probe <object>
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Skillchecks
covert.items.traps and covert.casing.place
[edit]
Probe an object to determine what kind of lock it has and if it's trapped.
probe <object>
covert.items.traps and covert.casing.place